module.exports =
`
attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec4 a_color;
varying vec4 v_fragmentColor; 
varying vec2 v_texCoord; 
void main() 
{ 
    gl_Position = CC_PMatrix * a_position;
    v_fragmentColor = a_color; 
    v_texCoord = a_texCoord; 
}
`